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Bluebells in Stanmer woods

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Bluebells in Stanmer woods

Amberley to Arundel
Amberley to Arundel
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We love feedback, good and bad. If you want to let us know what you think of this site please click on the contact and feefback item in the menu or just send an email.
 
Welcome

Welcome to the john carling site

Welcome to the johncarling.com website.  This part of the site is run by a content management system so if you don’t like the look and feel you can change it with the dropdown below at the side somewhere. Sometimes you may have to login to see it.

If you want to add something to the site you can register and start writing or uploading pictures. It is very easy to do and you don't need any html skills or to have edited a website before. We don't allow spam or any offensive remarks, but pretty much anything else goes in some parts.

Links down the side will take you to other areas of the site. Make sure you check out the cool 3d in various sections. At the moment most work is going into the Historic Houses section but the stage lighting simulation and anatomy work is also worth looking at.  Be aware that some of the 3d work will not work on every computer. Some requires you to have Java installed and some needs the free Adobe Director Shockwave plugin.

You can find out more by looking at the frequently asked questions or FAQs link.

Last Updated ( Sunday, 01 June 2008 )
 
Openhall Bayleaf style house

Openhall timber structure

Bayleaf is a beautiful house at the excellent Weald and Downland museum. This is something like the Bayleaf timber structure (from memory) but without all the textures. Because of the 64 bit Director Shockwave problem I've used Wirefusion which requires Java. This model is only a proof of concept and will be checked for accuracy and have textures added in the near future, but it does give a basic idea of the main parts of the timber frame and, with a bit of imagination, what the final interaction might look like. 

Bayleaf itself is well worth visiting. The staff and volunteers at the museum are immensely knowledgeable and often they make sure there is someone with expert knowledge in the larger houses who is more than happy to chat to anyone passing through.

Last Updated ( Tuesday, 12 February 2008 )
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Anatomy Explorer

human anatomy model An anatomy exploration tool for school children developed for digitalbrain is available here.

This is part of a project to put an interactive human anatomy model online for schools. When looking at it first find the light and turn it on! Buttons show and hide parts of the body or move it in a controlled way. You can also drag the model about in any direction with the mouse or use the arrow keys to move in and out or around. To reset press the F5 key.

The early versions are aimed at schools and people wishing to look at human anatomy in an interesting and interactive way. Although some nurses and trainee medical students have found the model useful they usually require a more detailed tool.

The version of the model here is about 1 Mb, or for more anatomy information and the model visit anatomy.digitalbrain.com. A slightly larger version (1.6Mb) is here.

Besides being useful for science lessons this is also very useful for art lessons.

Last Updated ( Thursday, 17 April 2008 )
 
Evening lighting in a medieval shop
Candlelight

Many shops in medieval times were built roughly along the same pattern. They had a large front door and either one or two unglazed openings at the front. If instead of walking into the shop you walked down the long passage you usually came to a hall. This would often have had an open fire and a large table with some stools, maybe a cupboard or two and some other bits of simple wooden furniture.  

There would have been either a stair way or a ladder up to a bedroom. This, room would have had unglazed windows with shutters and sometimes there was an upper continuation of the hallway.

Many people were too poor to have candles and for many they were a comparative luxury. There were no paraffin wax candles which most of ours are, they were made of beeswax or tallow, a type of animal fat. Frequently people used spills instead because they were cheaper. Often if you have a fire you might not use even them. The firelight would frequently light the room sufficiently as most people did not need to be able to see well enough to read, although it was common for women to sew in poor light.

Last Updated ( Tuesday, 21 November 2006 )
 
Medieval houses

tinside of medieval house A short animation of the inside of a cruck timber house with the sun just rising is available here. This is a flash animation just under 2Mb. It should run on broadband although it may be jerky the first time round.

Worth mentioning that when people lived in this type of house spinning wheels were very uncommon as drop-spindles were easier to make and use.  The spinning wheel was introduced to Britain at the end of the medieval period although there are indications that they were in use at the end of the 13th century.

There is some historical information available at the company of the silver spindle

Last Updated ( Saturday, 16 February 2008 )
 
More medieval lighting

Medieval shop front

Another, different shop lighting animation is available here. This one needs some work especially near the fire and you don't need to look too hard to see a two sun effect. It tries to use many lights to simulate the kind of diffused light that was common in medieval buildings. Unfortunately rendering like this takes ages and I prefer the more dramatic evening scene.

Last Updated ( Wednesday, 06 September 2006 )
 
Architectural model

Architectural model in dwf format

There is an early version model of the shop available in DWF format hereNot many people have the software to view it but you can download the viewing plugin from Autodesk. It is presently called Autodesk Design Review. 

While there are a lot of good things about DWF files, such as far better lighting than you get with straight exports to director and greater control over the model, the result in this case is a large download, a little time spend rendering and then it moves a little slowly in the browser, also it is not as easy to navigate as it could be as the keys may not work the way you expect. Many people have come to expect the up and down arrows to move forward and backwards for example.

I was thinking of sharpening the model and adding some environment but, given the size at present, this could result in an unfeasibly large download.

DWF is a good choice for professional designers but I can’t see it catching on as a popular tool in the next year or so.

Last Updated ( Wednesday, 08 July 2009 )
 
Can't see Director Shockwave content?

You might not have the free plugin from Adobe/Macromedia which is available here at the time of writing.

There have been some fairly major problems with Director Shockwave and Vista 64 bit. That is, until recently it didn't install on 64bit systems. The latest version at the time of writing is 11 and that does. However versions from 10.3 to 11 (so far) do not deal properly with lights in 3d worlds, so the lighting model doesn't always function as it should. Basically the default lighting always seems to be 'on', even when the default lights have been turned off or replaced with others.

As usual Adobe haven't been overly forthcoming, so it is difficult to know whether to spend time trying to fix this on a movie by movie basis or to wait for Adobe to fix the plugin so it works as it used to. Let me know what you think.  

Quick update - at the present time the Shockwave player doesn't even seem to work in IE 8 on Vista but then I haven't investigated and probably won't spend the time as Adobe seem to want to abandon it as a product. It does seem to work OK on everything else

 

Last Updated ( Monday, 17 August 2009 )
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