|
The idea is to eventually be able to design models of lighting rigs for a variety of theatres. (Theaters if you spell it that way!) The ultimate aim is for lighting engineers and directors to work without requiring the whole theatre and cast to be present. This early version uses the free Director Shockwave plugin and should be adequate for Drama and Science lessons in schools. The people can be hidden so this model can also be used in junior science lessons to show coloured lights combing and pointing at some basic geometric shapes. You can - move in and out with the mouse or the control panel
- pull the lights round their axes
- move the lights with the side control panel
- point the lights with the bottom control panel
- change the light cone angle
- turn the lights off and on
- change colour and intensity
- move or hide the people
- drag the stage background out of the way
If anyone wants it this early model here will become an accurate interactive model for a number of theatres with complete design, save, import and export facilities. Most importantly it will have a saveable timeline so that you can experiment and save lighting concepts for whole shows It would be good if you could import your local stage's lighting setup and position a different number of actors on stage at different points in the time line and then save the lighting changes for that as well. |
|
Last Updated ( Tuesday, 12 February 2008 )
|
|
An anatomy exploration tool for school children developed for digitalbrain is available here.
This is part of a project to put an interactive human anatomy model online for schools. When looking at it first find the light and turn it on! Buttons show and hide parts of the body or move it in a controlled way. You can also drag the model about in any direction with the mouse or use the arrow keys to move in and out or around. To reset press the F5 key. The early versions are aimed at schools and people wishing to look at human anatomy in an interesting and interactive way. Although some nurses and trainee medical students have found the model useful they usually require a more detailed tool. The version of the model here is about 1 Mb, or for more anatomy information and the model visit anatomy.digitalbrain.com. A slightly larger version (1.6Mb) is here. Besides being useful for science lessons this is also very useful for art lessons. |
|
Last Updated ( Thursday, 17 April 2008 )
|
|
Quick but illustrative models and animations of the skeleton, main organs and main muscle groups are available here. Other models demonstrate the way organs or muscles work. These simple models are suitable for school children and many require the free Flash or Director Shockwave plugins. More advanced and accurate tools are available on request.
Some of this content is freely available. However, to access some of it you do need a username and password and some of it you will have to request personally. Digitalbrain produce superlative content such as a skeleton explorer, muscle explorer and complete learning objects on the working of muscles for FE and HE sports science students. This model illustrates the way muscles contract to move the leg bones. Although, as an early version it is quite good and is initially quite impressive it isn't entirely accurate and when you look carefully you do not need to be an anatomist to spot some of the bugs. You can see a more realistic volley kick motion with just the skin and bones playing at about half speed in most web browsers, with the bones and muscles again at half speed and here with bones skin and muscles running about real speed.
The model was built, animated and rendered in 3ds Max and the motion is fairly accurate as it is based on three dimensional motion capture of a real kick (usually called mocap). The rendered images were then turned into a Flash movie. It is also possible to show the animated model on the web in a 3d package using suitable technology such as Wirefusion, Director or the like. |
|
Last Updated ( Saturday, 09 February 2008 )
|
|
|
Medieval house by firelight |
|
|
|
|
Many people didn't have candles because they cost too much, but they would often have fires and in the long dark evenings their houses would have looked quite lovely lit by firelight. Many older people will remember coal fires in their houses. (People still have them but they are much rarer now.) Before the invention of TV it was quite common just to sit with no lights on and look at the flames. Fires in medieval times were mostly built from wood, sometimes dried dung or straw, some places used peat which also burns well. Very occasionally people might have used coal, but many poor people would not have had such easy access to this as to wood. Here are a few images placed into a flash movie of a fire in a cruck timber open hall house. It is rather jumpy because there are only a few images and the very short animation is moving at less than 1 frame/second. The windows would usually have been shut late at night, but in the evening people would probably have waited until the very last moment there was any light until they pushed the wooden shutters across.
Here is a larger static image. |
|
Last Updated ( Sunday, 19 November 2006 )
|
|
Read more...
|
|
|

Early medieval houses had a large open hall off a passage with doors on both sides of the house which is why they are called open hall houses. We find it surprising nowadays but these houses had an open fire in the centre of the hall. They were surprisingly warm but the fires had to be very well managed. They had no chimney and the smoke drifted up towards the thatched roof where it was often dispersed by means of small holes at either end of the house right at the top. Here is a very quick impression of the main hall looking from the master's table. |
|
Last Updated ( Monday, 09 April 2007 )
|
|
Read more...
|
|
|

You can see the main timbers in a medieval shop here. This requires the free Adobe Macromedia Shockwave plugin. You can spin round the model by dragging the mouse. Most early medieval shops had a single door, a long corridor to the living accommodation off which, near the front, would be a door to the shop area. This would have one or sometimes two unglazed windows facing the street. The living accommodation usually consisted of a single large hall stretching up to the roof with an open fire in the middle; there was usually a simple staircase up to the single bedroom above the shop. Later houses often had more elaborate living accommodation, maybe consisting of three jettied floors. Other 3d pictures, interactions and animations of timber frame buildings are available on request and some will soon be available in the public part of this site. |
|
Last Updated ( Wednesday, 07 February 2007 )
|
|
|

There is an early version model of the shop available in DWF format here. Not many people have the software to view it but you can download the viewing plugin from Autodesk. It is presently called Autodesk Design Review. While there are a lot of good things about DWF files, such as far better lighting than you get with straight exports to director and greater control over the model, the result in this case is a large download, a little time spend rendering and then it moves a little slowly in the browser, also it is not as easy to navigate as it could be as the keys may not work the way you expect. Many people have come to expect the up and down arrows to move forward and backwards for example. I was thinking of sharpening the model and adding some environment but, given the size at present, this could result in an unfeasibly large download. DWF is a good choice for professional designers but I can’t see it catching on as a popular tool in the next year or so. |
|
Last Updated ( Sunday, 23 March 2008 )
|
|
|
|
<< Start < Prev 1 2 3 Next > End >>
|
| Results 23 - 33 of 33 |